About Jane McGonigal

As you’re starting to read Reality is Broken, here is some additional information on Jane McGonigal.

 

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3 thoughts on “About Jane McGonigal”

  1. I just watched the second video that was posted and may I begin by just saying WOW! I don’t play many video games, but when I do play, i find myself sitting there for hours that I didn’t originally intend to. I get so caught up in the small tasks of the game (I’ve realized that I’m extremely competitive) and I don’t want to end until I’ve felt accomplished or that feeling of Fiero that McGonigal writes about in her book. I think what I like about this talk the most is McGonigal’s use of scientific information to defend her case. Many times when my little cousin’s get in trouble, their mother takes away their games from them as punishment. Although I agree with what McGonigal has presented in her talk ( that gaming can increase life span), I also have my reserves. Like myself, i often find that when my friends play video games, we spend hours doing so. We sometimes even forget to eat, sleep, or finish that homework assignment that was due two hours ago. I have often found that the happiness that comes with gaming is only temporary and that it often distracts us from reality. It gives people the opportunity to enter this utopia in which they can be who ever they want to be and conquer challenges that would seem almost impossible to solve in real life. How do we take the happiness that we feel from video games and transfer them to real life instead of being so invested in the game itself? Do we have to turn our life into a video game like McGonigal did in order to do so?

  2. In watching the first video, my attention was drawn to her belief of the world playing video games for 3 billion hours a week. Not only this, but increasing this number to a whopping 21 billion hours a week. This had shocked me in ways that I could not understand. It left me questioning how playing a video game could actually alter the real world when you are not involved actively in changing it? After reading her book as well as listening to her speech, it became clear that video games truly do have a positive impact that could be beneficial to solving some of these major world problems. We do not only play video games for our own entertainment, but we do so to feel productive by willingly attempting to master the goal set at hand. We see the task and know that it is achievable. The failure we encounter in these games increases our adrenaline that pushes us to continue to seek out that goal. In real life, this failure tends to make people feel depressed and no longer motivated, as though the game in life always leaves to an unproductive dead end. It is important for us to pursue these same goals we do throughout video games to end these conflicts we face in real life. I was very biased about her theory when I first began the book, but she is very intelligent in her sources and research which helps her draw in unaware people such as myself.

  3. Jane McGonigal is definitely onto something here and she actually is not the only one, I remember reading an article on a Finnish doctor who instead of prescribing pills to patients prescribed specially made video games, coining it gameified neuroplasticity therapy. Basically what he and others do is analyze the patient’s brain through an EEG cap and determine which areas of the brain are over active or under active, with the results they create a specially made video game to treat the issues. It is without doubt ground breaking and hopefully one day can eliminate the necessity for prescription medication to those with ADD and ADHD.

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