I would conclude that of the five “things to do” Bogost describes, the chapter that stood out to me was Pranks and how so much time, effort and planning goes into such a small moment of excitement. To let loose on someone who is unknowing and unsuspecting of any such actions that are about to happen is a small victory in my eyes. Could we conclude that some pranks are far reaching and sometimes dangerous to complete, of course, but what fun it is to finally see the end result. The prank notwithstanding and a victim willing to participate is of course rule for the cause.
How do we create such a game and prove that it is worth the time to play it? It must be interactive, engaging, educational and of course fun. But what such platform could be used for this endeavor? In Bogost’s book he mentions a few games that portray such events. One being the mostly facebook based game called “Parking wars”, those type of games are great but there’s always and underlining agenda with commercially funded game development. How must we depict this as not so commercial? Is that even possible to do with the current technology we have?