While reading Bonnie Nardi’s My Life as a Night Elf Priest and the posts and comments on this site, I noticed that both the book and the blog focus on the sense of community within the game of WoW. A lot of players become attached to one another and some even consider their guild mates family and so on. One theory is the need to belong but to that point I have to wonder about solo RPGs and the growing need for every game to have multiplayer. As I’ve stated, the Mass Effect series is my favorite game and up until the third game, they were single player. You customized your Commander Shepard, made choices on their behalf, and suffered the consequences, all on your own.
(Spoilers for ME2 in the vid)
In ME3, they added a multiplayer horde mode option and swore that it would not impact single player gameplay. It was a straight up lie. You had to play a couple of games of multiplayer in order to get your galactic readiness up enough to get one of the endings. As someone who doesn’t like multiplayer, I couldn’t stand this. It’s not that I don’t like playing with others, but I don’t like not having a choice. I also didn’t like that in a game revolving so much around individual choice and team cohesiveness reduced its players to CoD grunts who “stole kills” and trash talked others just to get the highest score. It belittled the entire point of Mass Effect.
Other games, however, are designed for multiplayer and promote a team effort and community, such as WoW or Borderlands. Do you think it’s possible that, if attached to the wrong game, multiplayer can have an adverse reaction on its players, or is this simply the way of the future for gaming?