As I have been looking around for information connecting real life with videogames, I found this interesting article online about how individuals are subconsciously influenced by the people they play in videogames. http://www.medicalnewstoday.com/articles/272431.php
In the study described in this article, a large group of college students were asked to play as a hero, a villain, or a neutral individual, and were later asked to take a blind taste test. The students were led to believe that these two assignments were completely independent of each other. In the taste test, students were given chocolate and chili sauce, and were then asked to set up the experiment for the next group of kids. They were told that they could lay out as much chocolate and chili sauce as they wanted for the next group, and that the students in the next group would have to eat all of what was laid out for them.
After comparing the two assignments, researchers found that college kids playing as villians poured about twice as much chili sauce as chocolate for the next group of students, while those playing as the hero supplied more chocolate than those playing as the neutral avatar or the villain. This shows that playing as an individual can affect real world thinking and influence how individuals treat complete strangers.
I think that this study is interesting to look at along with chapter two of Galloway’s piece. Does the desire to play as the first person, the predatory vision, make us feel more powerful in real life? Why do we need to feel this way, to have dominance over people we do not even know?
I also thought it was worth looking into because the group being tested was an assortment of college kids, who all showed real connections between the characters they played in videogames and their interactions with other people in real life. Because they were the same age many of us are right now, and because many of us do return from school to the comfort of our favorite videogames, I thought it was a study worth keeping in mind.