Chapter 2 of Galloway’s book is called “Origins of the First-Person Shooter,” but it got me thinking a lot more about perspective in general than how the first person perspective has been depicted over time.
On page 69, Galloway writes that, “what was predatory vision in the cinema is now simply ‘active’ vision.” Is this because games are more popular when gamers get to act as the predator, having complete control of a situation and everyone else in it? Is it because we don’t feel we have this power in real life?
I think that perspective is a factor that is often unnoticed, but that is incredibly useful in decoding what greater meaning the game is getting at. For the most part, the only games played from the third person point of view are competitive two-player games that make the opportunity to win equal for both players. A lot of single player games are played from the first person point of view so that the gamer feels in control. It is important to note that while this is now only “active” vision it was once described as being “predatory.”
Should there be more single player games that can only be played from the third person? Could this make children playing violent videogames less aggressive in real life, or would they still exhibit the same behavior playing from the third person point of view as from the first person?