Galloway talks about first-person shooter games extensively in his second chapter, the effects that it has and what it offers that’s different from other games. It seems that the most popular shooter games, and indeed some of the most recognized titles of any game come from this genre of first-person shooter. Games like Call of Duty, Halo, Battlefield, and Counter-Strike are all examples of these games. So we can talk about how being in a first-person scenario can increase levels of immersion and incite certain feelings and emotions, but what about other shooter games? What about the third-person shooter?
Games like Gears of War or Rainbow Six: Vegas come to mind as popular multiplayer shooters with a third-person perspective. One particular game I’ve always wondered why it is in third-person rather than first person however, is actually Dead Space. You’d think that a horror game would want to promote as much immersion into the game as possible, to really instill a fear in the player, so why wouldn’t it be a first-person game?Personally, I like Dead Space as third-person because of the unique gameplay that the game offers.
It manages to grow immersion through other means such as doing away with the immersion-breaking icons of a HUD. Instead, you can see your health on the bars on the back of your character’s suit. Additional gameplay features like shooting off enemy’s limbs to kill them makes the game quite unique. With many jump-scares throughout the game, the HUD-less third-person actually draws you more into the game as if you were watching a horror movie, but not just watching it, you’re also playing in it. Overall I’d say that there are useful ways to incorporate either perspective of game, it just takes the right developers to do so.