“Using Video Games as an Alternative Science Assessment for Students with Disabilities and At-Risk Learners” is a prevalent article for my research assignment because it addressees both elementary and middle school aged children who have resorted to video games to aid in their educational experiences since having learning disabilities has made school a very structured environment for them that is adapted to their needs. 3D environments and the utilization of video games do have an impact for students with disabilities especially those with learning disabilities because it combines the learning and instruction that they need with a bit of leisure. This article in particular addresses how this is all formulated in classrooms.


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