In chapter 2 of Galloway’s book, he talks about different techniques in movies: subjective shots and POV shots. He gives different examples of each type of shot and different movies should it be Hitchcock movies, movies like “Being John Malkovich”, or “The Graduate”, and “The Blair Witch Project”. These subjective shots work really well in movies like “The Terminator”, which is very computerized .
When considering video games, we come across what is called the first-person shooter, which are “played in the subjective” often with a weapon. The weapon is in the foreground. There is a clear influence from movies when they show this kind of subject.
The influence of film making on game design has also gone the other way in Galloway calls “gamic cinema”.
“The traditional cinematic POV has fallen away, and an electronic has taken its place”, says Manovich.
Galloway claims that “gamic vision requires fully rendered, actionable space”, and this complete space has to be designed in advance and three-dimensionally. The difference with film, is that the player controls the camera position and all his or her moving around.