Research ME Series

In this day an age we are accustomed to whats expected. Movies that we love are expected sequels. It’s the same with video games. Some people who are ill informed might look at a sequel as nothing more than a cash grab, similar to the likes of a Hollywood movie such as Rush Hour 2. This article details how Mass Effect 2 might be the single greatest sequel in all of history.  It didn’t only meet the expectations of players, it surpassed them.  This game redefined the science fiction/action rpg. Commander Shepard is the ultimate hero.

http://www.gamesradar.com/why-mass-effect-2-one-greatest-games-ever-made/

My research will delve into sequels and such. The fact here is, Shepard became a part of us. Shepard is the ultimate hero. He has become an icon.

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4 thoughts on “Research ME Series”

  1. The topic of sequels gets very little attention, overall, so I think that your paper could be very interesting when considering videogames and what it really means to improve them for the gamers they are made for.

    I know that it is early on in the research process, but I am curious about what your main idea for your paper will be. Is there an argument you plan to make about sequels?

  2. The idea of sequels being better than their originals is pretty strange. I’ve never played Mass Effect so I don’t have any first-hand experience with your example, but it seems to me that game developers (and I know this happens a lot for novel writers) create their games with a definitive ending, so that the story seems complete, but at the same time they leave some room for a sequel as well. Nobody wants to feel like they’ve just played half of a game, but it’s also nice to finish a game and get excited by the possibilities of continuing the story. I suspect that a lot of the reason why original games are regarded more highly than sequels has to do with a nostalgia factor as well.

  3. Mass Effect had an interesting effect. For those who don’t know, the… jump, I’ll call it, from 1 to 2 was huge. They had lots of shifts in how things worked; the power system was completely overhauled and drastically simplified, cutting some 12-15 powers/character down to about 4-5/character. The weapons were radically different. Each was different, rather than just leveling up the same sort of firearm with a different name. Ammo powers were used by specific people, not just plugged into gun slots. Etc, etc, etc.

    My question for you then would be, if ME 2 was the “greatest sequel,” then would you argue, with its ending controversy and various plot flops, that ME3 was simply a “cash grab?” What about sequels that go beyond the second game, as many now do? I’m just curious as to where you might try to take that question, though this is definitely an adventurous and interesting sounding topic.

  4. Sequels in gaming work a little differently than movies because of the churn in technology. For example, how can one compare the original Wolfenstein to the latest version? Graphics, AI,and so on are all radically different. The gaming world can be much larger so the story can be more complex, and so on. Of course not all sequels are better but the deck should be stacked in their favor at least in this area.

    Another quality, which you point to, comes from the benefit of feedback from player experience. Game experiences are far more variable than other media experiences because of the interactivity of the game. A sequel gives a designer the opportunity to fine tune game mechanics.

    However I share acarrier’s question: what do you want to research about sequels? My advice is that you keep an open mind on your topic and start looking at the research.

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