I meant to put this post up about Galloway last week but I didn’t get a chance to. I often felt that in a video game, the main objective was to get me, the player, to imagine myself in the predicament and scenery of the character. As I was reading Galloway’s Gaming: Essays on Algorithmic Culture, he offered me new perspectives on gaming and that I was not able to see before. Galloway says, “…one can make connections between the the gaming world and the real world, both from the inside outward in the form realistic modeling. In previous theories of visual culture, this is generally referred to as the problematic of representation….debates about representation have focused on whether images (or language, or what have you) are faithful, mimetic mirror of reality” (71). I’ve often found that video game creators do a good job with graphics and scenery (at least with the ones that I’ve played). I’ve found that what they don’t do a very good job at is connecting the gamer to the experience that the character is going through. I enjoy playing call of duty with my friends and I’ve often wondered wondered how realistic the game is to actual warfare. I’v struggled with whether or not the gamer is concerned with getting a realistic experience from the video game to begin with. Are gamers playing for fun or do they care about connecting reality to the game they’re playing?