How Am I Supposed to Feel?

I meant to put this post up about Galloway last week but I didn’t get a chance to. I often felt that in a video game, the main objective was to get me, the player, to imagine myself in the predicament and scenery of the character. As I was reading Galloway’s Gaming: Essays on Algorithmic Culture, he offered me new perspectives on gaming and that I was not able to see before. Galloway says, “…one can make connections between the the gaming world and the real world, both from the inside outward in the form realistic modeling. In previous theories of visual culture, this is generally referred to as the problematic of representation….debates about representation have focused on whether images  (or language, or what have you) are faithful, mimetic mirror of reality” (71). I’ve often found that video game creators do a good job with graphics and scenery (at least with the ones that I’ve played). I’ve found that what they don’t do a very good job at is connecting the gamer to the experience that the character is going through. I enjoy playing call of duty with my friends and I’ve often wondered wondered how realistic the game is to actual warfare. I’v struggled with whether or not the gamer is concerned with getting a realistic experience from the video game to begin with. Are gamers playing for fun or do they care about connecting reality to the game they’re playing? 

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3 thoughts on “How Am I Supposed to Feel?”

  1. Your question on whether gamers play for fun or if they are connecting to the game they’re playing is a great one because. the answer could lead to the future of videogames.

    If gamers do try to connect to their character and really experience what is happening in the game, game designers in the future could possibly develop games with real world consequences. For example, they could take an issue such as deforestation, and put you in the position of someone trying to save the forests. Any number of these real life games could exist in order to promote a cause. This makes your question worthy of investigation.

  2. I think that some games go one way and others go the other. When you say that you enjoy playing Call of Duty with your friends, you have to realize that you’re playing a multiplayer game mode where the character you are playing can die and come back to life again the next time you respawn. There is no charcter development or back story because that’s the nature of multiplayer FPS games and multiplayer games in general. If you want deep characterization and something that you can be emotionally attached to, there are plenty of singleplayer games out there that achieve this. You might even say the same for the Campaign of the Call of Duty franchise, as people seem to forget that the game has a singleplayer mode as well. As far as the question of reality goes, if you’re talking about warfare, you will never find a game or simulation that can replicate the intense emotions of actual warfare. But in some games immersion is very important, and design flaws that break that immersion in some way really take away from the experience. For example you can look at the beautiful Skyrim landscape, but turn your attention a little to the left and you catch a glimpse of a waterfall in the distance that isn’t loaded and does not have any physics to it. These flaws bother people so much in fact, that they create a mod for the game that fixes it. Then again there are games like Minecraft where the world is made of blocks. So overall I’d say it depends on the game that you’re playing whether or not things like graphics or realism play an integral role in the overall experience.

  3. I personally feel that there is no true answer to your question. Video games are an art from; therefore, they can be interpreted a multitude of ways. Concerning Call of Duty, I do believe that it was made for simple fun. The makers know America, for the most part, loves their guns, so they concocted the most insanely killing game ever. I highly doubt that they even once meant for the game to be an actual replication of warfare. However, the perception of a game is a whole different matter.
    No human thinks alike, or has identical imaginary capabilities. therefore, a gamer could consider Call of Duty an imitation of actual warfare. and this is were the problems begin. Which is why certain people should stay far away from certain games.
    To sum it up, yes and no, Games are art and their perception is unique to each one of us. which is why we need to always reflect on our behaviors before purchasing games.

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