Title of the Article: Video Games and Adolescent Fighting
Author(s): Michael R. Ward, University of Texas at Arlington
This article has stated a lot of obvious facts that I was already made aware of. It is understandable that if a person plays a video game for multiple hours a day there would be a difference in behavior seen in them rather than someone who only plays for one to two hours a day. Overall, I believe that the charts and research that have been presented in this article surely prove one thing if nothing else: adolescents are at an age where they are very impressionable and will absorb any type of information or activity that they witness and find interesting.
It was attention-grabbing to read about the United States stance when it came to restrictions on video games. Out of the countries in the European Union and China, the United States continues to strike down restrictions on marketing video games to minors whereas the other countries have taken this into deep consideration. This has made me wonder why the United States is giving a hard time to consumers on placing tighter restrictions on video games.
In the Background section of the article, the author takes into account that the first video games consoles were designed for home play were created in the mid-1970s caused local arcade businesses to dwindle. I saw this as gamers having the chance to express their true emotions and frustrations in their home rather than experiencing rage in a public place such as the arcade.