In “Playing with Our Minds,” Suellentrop shows the benefits of game play as a use of education and testing out our skill sets. Videogames consist of concepts that are fun and engaging, but also help players think critically. In the military, soldiers even use these games as a way to become educated about the field. Some of the videogames used in the military “train soldiers, in effect, how not to shoot,” (Suellentrop 15). They prepare them to use their critical thinking skills and help them with parachuting rather than killing everything in their path. These games even help to empower the soldiers, showing how the United Nations fight global hunger, inching towards the idea of world peace. In this article, there is even mention of the popular World of Warcraft game that allows its players to interact with one another and make connections. This goes against the idea that people desire to play violent videogames and center in on finding those violent qualities in real life. People hold the impression that the game Grand Theft Auto is chosen to be played mainly because it allows the players the ability to roam around with weapons and kill. Though, more players enjoy the game because they can roam the city freely. While the notion that videogames are frying the minds and destroying the lives of everyone who plays it, there is positive research that strongly suggests otherwise. Games are teachers, allowing to train people on their skills, information, and many other test taking abilities. The games “navigate our modern information society,” (Suellentrop 17). As games are increasing, it is to be expected that the future will continue to grow, which means that we should start adapting to new ways of using technology outside of just a pastime hobby. Games can even have the scientific method, ‘through trial and error, players build a model of the underlying game,’ (Wright 19).