Gaming and addiction have proven to be a real effect of something engaging and sometimes enlightening experience. So is videogamification art or an illicit act? A recent article on c/net’s site describing the situation out of South Korea is both enlightening for the fact of addiction is real and also a reactionary move by the government there. So is the government there over stepping their boundaries or simply reacting to a crisis worthy of government involvement. It’s an interesting debate and I’ll let you form your own opinion on the matter.