A Look at Game Aesthetics: MOBA

After searching for a while for an article that might examine the overall aesthetics of the genre I will be discussing, the MOBA, I finally found one, and it even goes into detail about League of Legends, my example game. This paper from the Georgia Institute of Technology suggests that “MOBAs present a rare study of the ‘rhetoric of the imaginary’ in play theory applied to popular game design.” It also asserts that, “The genre’s reification in commercial forms such as League show how the attitudes of distributed design projects manifest themselves as values of play.” This information will be especially useful to me when I describe how the MOBA works, how it is tailored for esports and competition, and how League of Legends specifically adds unique elements of the game that add to the overall experience of playing.



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