Success Factors for Esport Games

With the thousands of video games currently released, only a select few are capable of attaining the esport title. Even fewer garner the attention of the biggest esports such as League of Legends, Starcraft II, or DOTA 2. This article seeks out the answer for why that is by researching what these esport games have in common, and what other games that are not accepted as esports lack. The spectrum of games compared is spread across six different games, which include the most popular ones such as: Starcraft 2, Counter-Strike: Global Offensive, Halo 4, Super Street Fighter IV, League of Legends, and FIFA ’12. Six games with five unique genres are compared to show similarities or differences in gameplay, viewer focus, and whether or not the game has an active esports developer. These games are then compared against games such as Minecraft, Civilization V, and Diablo III, to see if any pattern exists to reveal why these games dont take off as esports. Certainly an interesting read and useful for my paper.

http://www8.cs.umu.se/research/uminf/reports/2013/001/part1.pdf#page=7

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