This last article I found is unlike the others in that its focus is less on esports and more on games in general. It still applies to my topic and contains useful information about game economy. League of Legends is a Free-to-Play game, and has it’s own in-client store where you can purchase accessories for use in-game. The thing that Riot does right with League however that other companies butcher, is that League of Legends is not a “Pay-to-Win” game. The accessories you buy have no effect on the outcome of the game, and it is possible to be the rank 1 player in the game without spending a single dollar at the store. The largest form of income from the game’s store is in cosmetics, that is, the “skins” you can buy that change your character’s in-game appearance. The more fearsome or detailed the skin, the higher the price. The part that might surprise you though is the amount of money this game actually makes without forcing you to spend anything. As an esport model, free games will always attract more players, and just like you can pick up a soccer ball and play right away with friends, so too can you download League of Legends and play right away with friends. I will definitely include a section of my final paper on this business model and its success, especially in the face of subscription-based online games like World of Warcraft.