In it’s purest form, gaming narrative is interactive storytelling. With the advent of new technology, there are more and more examples of storytelling games being developed. One classical example of the interactive narrative is Façade, which utilizes an artificial intelligence-like game mechanic to tell the story.
In their analysis, the overview the process and issues with creating their interactive narrative, as well as the future possibilities of this type of game. This game developed in 2005, served as a predecessor to games like Gone Home and Dear Esther.