Polti and Narratives – Games Research 5

In Richard Hall and Kirsty Baird’s Improving Computer Game Narrative Using Polti Ratios, the authors analyze a developing game and improve upon it based on Polti’s 36 dramatic situations. In developing their theory they are trying to prove the connection between a good narrative and a well received game.

While I agree with the notion of a good narrative makes a good game, there are plenty of narrative media that had the potential of producing something great but failed. For instance, the movie Looper and In Time, both had great concepts but failed to execute properly.



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