I thought this video was very interesting and informative to include in my research.
The above referenced article is from 2011, abc news conducted a story about the benefits of video media in educational. The story was actually conducted by a culmination of government agencies as well as independent researchers. They concluded that injecting some type of video media in the classroom improves literary skills when monitored by parents and teachers. Adults are also benefiting from this type of education, through more advanced skills in team working and communication.
With all the information contained in the article the one thing that stood out to me is the fact that there had to be an intense involvement from parents and teachers and I think this is the key to any child’s success.
Educating the masses with video games, as we know is not full proof, but we can hold hope that the video gaming industry and possibly government officials can come together to create a type of curriculum within the school system to accomplish a harmony of the two.
The second part of my research I though should focus on not addiction so much as a negative but the connection that people have with gaming and using that to educate and motivate those that are entranced by gaming. So, really to better the overall gaming experience both for the avid gamer and the fanatic.
Gaming and addiction have proven to be a real effect of something engaging and sometimes enlightening experience. So is videogamification art or an illicit act? A recent article on c/net’s site describing the situation out of South Korea is both enlightening for the fact of addiction is real and also a reactionary move by the government there. So is the government there over stepping their boundaries or simply reacting to a crisis worthy of government involvement. It’s an interesting debate and I’ll let you form your own opinion on the matter.
Given there is two side to every scenario, I wanted to look into the positive or at least progressive side of video gaming. The use of video games as a educational/exercise medium among adolescent and handicapped persons.
I researched a paper written by Mark Griffiths, titled The educational benefits of Videogames. Dr. Mark Griffiths is a Professor of Gambling studies in the Psychology division of Nothingham trent University. He has also wrote and contributed to research in the addiction that video games can cause. There is no doubt that video games cause inattentive children and adolescents, but this activity also promotes what Griffiths calls “edu-tainment.”
Furthermore, this type of approach can also apply to rehabilitation among children and adolescents. Griffiths states, in one case an electronic game was used to improve arm control in a 13 year old with Erb’s Palsy. The author concluded that the game format capitalized on the child’s urge to succeed, rather then the pain associated with movement.
Habit, as defined by the Merriam-Webster dictionary is: a usual way of behaving: something that a person does often in a regular and repeated way: a strong need to use a drug, to smoke cigarettes, etc.
Addiction, as defined by Merriam-Webster is: a strong and harmful need to regularly have something (such as a drug) or do something (such as gamble): an unusually great interest in something or a need to do or have something.
The reason I define these two words is to prove that when arguing over a habit or addiction both are relative to the scenario. As Humans we have a natural habit to become attached to certain things we enjoy, the level of attachment would then translate to an addiction, the point where you would not be able to function without that something. Its very likely that a habit of video game play after school or before bed could lead to an uncontrolled addiction.
More to come…….
This is an excerpt from a scholarly text:
Alcohol and substance abuse disorders involve continued use of substances despite negative consequences, i.e. loss of behavioral control of drug use. The frontal-cortical areas of the brain oversee behavioral control through executive functions. Executive functions include abstract thinking, motivation, planning, attention to tasks and inhibition of impulsive responses. Impulsiveness generally refers to premature, unduly risky, poorly conceived actions. Dysfunctional impulsivity includes deficits in attention, lack of reflection and/or insensitivity to consequences, all of which occur in addiction [Evenden JL. Varieties of impulsivity. Psychopharmacology (Berl) 1999;146:348-361.; de Wit H. Impulsivity as a determinant and consequence of drug use: a review of underlying processes. Addict Biol 2009;14:22-31]. Binge drinking models indicate chronic alcohol damages in the corticolimbic brain regions [Crews FT, Braun CJ, Hoplight B, Switzer III RC, Knapp DJ. Binge ethanol consumption causes differential brain damage in young adolescent rats compared with adult rats. Alcohol Clin Exp Res 2000;24:1712-1723] causing reversal learning deficits indicative of loss of executive function [Obernier JA, White AM, Swartzwelder HS, Crews FT. Cognitive deficits and CNS damage after a 4-day binge ethanol exposure in rats. Pharmacol Biochem Behav 2002b;72:521-532]. Genetics and adolescent age are risk factors for alcoholism that coincide with sensitivity to alcohol-induced neurotoxicity. Cortical degeneration from alcohol abuse may increase impulsivity contributing to the development, persistence and severity of alcohol use disorders. Interestingly, abstinence results in bursts of neurogenesis and brain regrowth [Crews FT, Nixon K. Mechanisms of neurodegeneration and regeneration in alcoholism. Alcohol Alcohol 2009;44:115-127]. Treatments for alcoholism, including naltrexone pharmacotherapy and psychotherapy may work through improving executive functions. This review will examine the relationships between impulsivity and executive function behaviors to changes in cortical structure during alcohol dependence and recovery.
Crews, Fulton Timm, Boettiger, Charlotte Ann (2009)
Impulsivity, frontal lobes and risk for addiction, retrieved from http://catalog.lib.buffalo.edu/vufind/Summon/Record?id=FETCH-LOGICAL-c2536-cdecf2818b167f41a857004c221b7ece7a6676393ac7bf61742bbc56c3eef7d3