“Before you were famous…you were new to Hollywood.”
The cameras are rolling, the lights are flashing, the music is bumping, and the best of the best are rolling up to the red carpet. Amongst those people is the reality television star, fashion, and model legend herself, Ms. Kim Kardashian. The minute you open up the game you are exposed to the limelight and the world of fame and fortune. You have now entered the world of Kim Kardashian and her luxurious lifestyle.
Kim Kardashian is a fashion icon, sex symbol, and elite businesswoman. From her clothing lines, magazine spread, and even acting from time to time, she has become a household name and a powerful woman not to be reckoned with. So coming out with a videogame about her lavish Hollywood lifestyle would be just one of her many dreams to mark off of her checklist.
If you have not had so much as a glimpse of the iconic Kim Kardashian and her renowned empire, than this video game, called Kim Kardashian: Hollywood, provides a mere insight into all that she is and has created. From her celebrity husbands of Kris Humphries and Kanye West, her baby North (Nori) West, to her family’s reality television show, her self proclaimed modeling business, and, lastly, in her participation in her clothing stores, named Dash, it is needless to say that all aspects of her life are exemplified in this invigorating game. It allows you to experiment with fashion, fame, and, of course, men. For those individuals who enjoy following celebrity gossip and are fashion guru’s, this game provides the perfect outlet to be able to get a taste of it all from a real life Kardashian perspective.
As of June 25, 2014, whether you are on your iPhone or iPad, Kim Kardashian: Hollywood can be taken with you wherever you go. Just like the paparazzi who follow her, this game allows its players to take it with them wherever they go and they, too, can experience what it is to be famous and always having to look good. As you go from level to level in the game, it takes you to all of Kim’s favorite types of places and things to do, such as shopping in clothing boutiques, attending glamorous parties, making guest appearances, visiting with all of her friends, and checking in with the media. Upon first starting the game you get to pick your character, either male or female, and how they are dressed from head to toe. Hair, makeup, accessories…the whole nine yards. As you go from one level to the next, you must complete all of the tasks that Kim has set forth and with each task completed you get to amp up your style and read what the media has to say about it. Your trending ensembles are determined appropriate or not based on the caliber and exclusivity of the event that is being attended. A more low key event provides for a more tamed outfit choice, rather than an extravagant benefit that deems a more exquisite appearance. The more you play, the more you’ll come out looking like a superstar and learning the ropes to what it is to live amongst the rich and famous, as holds true for Kim Kardashian. It’s a game you simply cannot put down because you never know what cool experience or new look you’ll get next! I mean from the trendy clothes, to meeting other celebrities, and even dating some of the people that Kim surrounds herself with, this game allows you to literally be a part of her life and her hectic world.
While this game would seem to cater more towards females because was created by Kim Kardashian, the game does manage to cater towards men, as well. At the very beginning of the game, there is the opportunity to choose working with a male character, verses a female. That being said, this allows the player to do all of the shopping and accessorizing with male fashion in mind. The glitz and glam applies a bit differently to men because whereas the women in the game are exemplified being trendier, the game suggests that the men should be dressed in a more basic, yet sleek and handsome apparel. For the males who want to play this game, they do not have to worry as much about woman’s fashion if they do not prefer to, which is where this option of choosing a male character comes in handy. I do commend Kim Kardashian for attempting to make this a game appealing to both genders, even though I cannot foresee many men choosing to play this game over something involving a bit more action and violence.
Now although Kim Kardashian: Hollywood is totally a fun and exciting game to play, I cannot see it being one that becomes a so-called “fan favorite.” It is very much directed towards girly girls and fasionistas, of which I am not so convinced would find this game to be one that they would want to play over and over. For me at least, I envisioned playing this game once and than I would get bored of it. It is intriguing to see what will come next in the game and what new adventure Kim will bring you on and with what other celebrities, but eventually it gets kind of old. There are only so many shops that you can shop in and so much of the same thing you can do before it gets old. So, while this game is new and exciting at the moment, the hype may potentially die down sooner rather than later with regards to this game.
Overall, I believe that this game has some potential to be successful, with the right amount of marketing and publicity. There is one positive and one negative aspect to a video game being released by Kim Kardashian, however. On the one hand, she has slightly tarnished her reputation after her very public divorce with Kris Humphries. Those individuals who have sided with Kris in the divorce battle may not advocate for a game that was released by Kim. On the other hand, Kim is now married to Kanye West and is associated with his eccentric fashion taste, so her game may possibly draw in a different group of people who are supporters of the “Kimye” brand. All in all, Kim Kardashian: Hollywood is such a new game that its respect and success will have to be earned over the course of the next few months. Is it a great game and the next best thing….no probably not. Is it a good game that can be fun to play from time to time….absolutely.
I know technically this chapter isn’t due to be read until tomorrow, but I decided to continue reading anyways while I had some time. I came across on page 28 of Cline’s “Ready Player One” something that I find to be both a positive and negative aspect to video games. Cline stated, “Anonymity was one of the major perks of the OASIS.” I personally think that anonymity can be a good thing when playing video games because not everyone wants to admit that they have an interest in video games. I do not like anonymity, however, because there are so not so good people in this world and video games can open up a world to violence, and sometimes it can be taken out of proportion. When someone needs to be tracked down, anonymity can make it difficult. Therefore, I think that anonymity has its perks and flaws in video games
I think it is important that every individual has some sort of place or thing that they can escape to when the going gets tough or you simply need a few minutes to just pull yourself out of the stresses of life. On page 18, Cline discusses the character in the stories own escape, when he says, “Luckily, I had access to the OASIS, which was like having an escape hatch into a better reality. The OASIS kept me sane. It was my playground and my preschool, a magical place where anything was possible.” When I read this initially, I was like “Wow, that is so what most children visualize as Disneyland!” When children go to a place like Disney, they find it to be magical and a place where dreams come true. In essence, reality completely escapes them. In this story, the OASIS is his own form of an escape. For me personally, my music or a good book is what tends to keep me sane. I could listen to the Backstreet Boys albums over and over and completely get immersed in them, forgetting about everything else going on in my life, or I could read a really good book and be able to do the same. For some, however, video games provide that same relief, although since I am not into playing video games, per say, I found alternative options.
On page 24 I found a very thought provoking statement on what a video game really is compromised of. Cline stated, “There, inside the game’s two-dimensional universe, life was simple: It’s just you against the machine. Move with your left hand, shoot with your right, and try to stay alive as long as possible.” I found this to be interesting because if you think about the core of a video game, that’s really just exactly what it is. It is man verses game, or, in a more drawn out sequence, it is the man controlling the controller, and the controller controlling the game itself. There is no secret magic behind it where the controller itself can make you beat the game. There is no vendetta that the controller has against you. As Cline said, its rather simple. It is you against the machine. It is two-dimensional. People tend to get all philosophical on video games, but really, it is just a simple concept to simple means of enjoyment.
This last article named, “Teaching Children with Autism to Play a Video Game Using Activity Schedules and Game- Embedded Simultaneous Video Modeling” once again addresses a study done on children with autism and their usage of video games as an outlet for learning and functioning. This particular study took the concept one step further by using one specific game, Guitar Hero, to help put forth their research and experiment. The study was to see if the researchers could teach children with autism to play Guitar Hero effectively based on a series of expectations and they wanted to test what outcome, if any, this would have for them.
“Using Video Games as an Alternative Science Assessment for Students with Disabilities and At-Risk Learners” is a prevalent article for my research assignment because it addressees both elementary and middle school aged children who have resorted to video games to aid in their educational experiences since having learning disabilities has made school a very structured environment for them that is adapted to their needs. 3D environments and the utilization of video games do have an impact for students with disabilities especially those with learning disabilities because it combines the learning and instruction that they need with a bit of leisure. This article in particular addresses how this is all formulated in classrooms.